std::sort_heap

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< cpp‎ | algorithm
 
 
Algorithm library
Execution policies (C++17)
Non-modifying sequence operations
(C++11)(C++11)(C++11)
(C++17)
Modifying sequence operations
Operations on uninitialized storage
Partitioning operations
Sorting operations
(C++11)
Binary search operations
Set operations (on sorted ranges)
Heap operations
(C++11)
sort_heap
Minimum/maximum operations
(C++11)
(C++17)
Permutations
Numeric operations
C library
 
Defined in header <algorithm>
(1)
template< class RandomIt >
void sort_heap( RandomIt first, RandomIt last );
(until C++20)
template< class RandomIt >
constexpr void sort_heap( RandomIt first, RandomIt last );
(since C++20)
(2)
template< class RandomIt, class Compare >
void sort_heap( RandomIt first, RandomIt last, Compare comp );
(until C++20)
template< class RandomIt, class Compare >
constexpr void sort_heap( RandomIt first, RandomIt last, Compare comp );
(since C++20)

Converts the max heap [first, last) into a sorted range in ascending order. The resulting range no longer has the heap property.

The first version of the function uses operator< to compare the elements, the second uses the given comparison function comp.

Parameters

first, last - the range of elements to sort
comp - comparison function object (i.e. an object that satisfies the requirements of Compare) which returns ​true if the first argument is less than the second.

The signature of the comparison function should be equivalent to the following:

 bool cmp(const Type1 &a, const Type2 &b);

While the signature does not need to have const &, the function must not modify the objects passed to it and must be able to accept all values of type (possibly const) Type1 and Type2 regardless of value category (thus, Type1 & is not allowed, nor is Type1 unless for Type1 a move is equivalent to a copy (since C++11)).
The types Type1 and Type2 must be such that an object of type RandomIt can be dereferenced and then implicitly converted to both of them. ​

Type requirements
-
RandomIt must meet the requirements of ValueSwappable and LegacyRandomAccessIterator.
-
The type of dereferenced RandomIt must meet the requirements of MoveAssignable and MoveConstructible.

Return value

(none)

Complexity

At most 2×N×log(N) comparisons where N=std::distance(first, last).

Notes

A max heap is a range of elements [f,l) that has the following properties:

  • With N = l - f, for all 0 < i < N, f[floor(
    i-1
    2
    )]
    does not compare less than f[i].
  • a new element can be added using std::push_heap()
  • the first element can be removed using std::pop_heap()

Defect reports

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

DR Applied to Behavior as published Correct behavior
LWG 2444 C++98 complexity requirement was wrong by a factor of 2 corrected

Possible implementation

First version
template< class RandomIt >
void sort_heap( RandomIt first, RandomIt last )
{
    while (first != last)
        std::pop_heap(first, last--);
}
Second version
template< class RandomIt, class Compare >
void sort_heap( RandomIt first, RandomIt last, Compare comp )
{
    while (first != last)
        std::pop_heap(first, last--, comp);
}

Example

#include <algorithm>
#include <vector>
#include <iostream>
 
int main()
{
    std::vector<int> v = {3, 1, 4, 1, 5, 9}; 
 
    std::make_heap(v.begin(), v.end());
 
    std::cout << "heap:\t";
    for (const auto &i : v) {
        std::cout << i << ' ';
    }   
 
    std::sort_heap(v.begin(), v.end());
 
    std::cout << "\nsorted:\t";
    for (const auto &i : v) {                                                   
        std::cout << i << ' ';
    }   
    std::cout << '\n';
}

Output:

heap:   9 4 5 1 1 3 
sorted: 1 1 3 4 5 9

See also

creates a max heap out of a range of elements
(function template)