1.0.0[−][src]Trait std::ops::BitAnd
The bitwise AND operator &
.
Note that Rhs
is Self
by default, but this is not mandatory.
Examples
An implementation of BitAnd
for a wrapper around bool
.
use std::ops::BitAnd; #[derive(Debug, PartialEq)] struct Scalar(bool); impl BitAnd for Scalar { type Output = Self; // rhs is the "right-hand side" of the expression `a & b` fn bitand(self, rhs: Self) -> Self::Output { Scalar(self.0 & rhs.0) } } assert_eq!(Scalar(true) & Scalar(true), Scalar(true)); assert_eq!(Scalar(true) & Scalar(false), Scalar(false)); assert_eq!(Scalar(false) & Scalar(true), Scalar(false)); assert_eq!(Scalar(false) & Scalar(false), Scalar(false));Run
An implementation of BitAnd
for a wrapper around Vec<bool>
.
use std::ops::BitAnd; #[derive(Debug, PartialEq)] struct BooleanVector(Vec<bool>); impl BitAnd for BooleanVector { type Output = Self; fn bitand(self, BooleanVector(rhs): Self) -> Self::Output { let BooleanVector(lhs) = self; assert_eq!(lhs.len(), rhs.len()); BooleanVector(lhs.iter().zip(rhs.iter()).map(|(x, y)| *x && *y).collect()) } } let bv1 = BooleanVector(vec![true, true, false, false]); let bv2 = BooleanVector(vec![true, false, true, false]); let expected = BooleanVector(vec![true, false, false, false]); assert_eq!(bv1 & bv2, expected);Run
Associated Types
type Output
The resulting type after applying the &
operator.
Required methods
Loading content...Implementations on Foreign Types
impl<'_, '_, T, S> BitAnd<&'_ HashSet<T, S>> for &'_ HashSet<T, S> where
S: BuildHasher + Default,
T: Eq + Hash + Clone,
S: BuildHasher + Default,
T: Eq + Hash + Clone,
type Output = HashSet<T, S>
fn bitand(self, rhs: &HashSet<T, S>) -> HashSet<T, S>
Returns the intersection of self
and rhs
as a new HashSet<T, S>
.
Examples
use hashbrown::HashSet; let a: HashSet<_> = vec![1, 2, 3].into_iter().collect(); let b: HashSet<_> = vec![2, 3, 4].into_iter().collect(); let set = &a & &b; let mut i = 0; let expected = [2, 3]; for x in &set { assert!(expected.contains(x)); i += 1; } assert_eq!(i, expected.len());Run
Implementors
impl BitAnd<bool> for bool
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impl BitAnd<i128> for i128
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impl BitAnd<i16> for i16
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impl BitAnd<i32> for i32
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impl BitAnd<i64> for i64
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impl BitAnd<i8> for i8
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impl BitAnd<isize> for isize
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impl BitAnd<u128> for u128
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impl BitAnd<u16> for u16
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impl BitAnd<u32> for u32
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impl BitAnd<u64> for u64
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impl BitAnd<u8> for u8
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impl BitAnd<usize> for usize
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impl BitAnd<Wrapping<i128>> for Wrapping<i128>
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impl BitAnd<Wrapping<i16>> for Wrapping<i16>
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impl BitAnd<Wrapping<i32>> for Wrapping<i32>
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impl BitAnd<Wrapping<i64>> for Wrapping<i64>
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impl BitAnd<Wrapping<i8>> for Wrapping<i8>
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impl BitAnd<Wrapping<isize>> for Wrapping<isize>
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impl BitAnd<Wrapping<u128>> for Wrapping<u128>
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impl BitAnd<Wrapping<u16>> for Wrapping<u16>
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impl BitAnd<Wrapping<u32>> for Wrapping<u32>
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impl BitAnd<Wrapping<u64>> for Wrapping<u64>
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impl BitAnd<Wrapping<u8>> for Wrapping<u8>
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impl BitAnd<Wrapping<usize>> for Wrapping<usize>
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impl<'_> BitAnd<&'_ bool> for bool
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type Output = <bool as BitAnd<bool>>::Output
fn bitand(self, other: &bool) -> <bool as BitAnd<bool>>::Output
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impl<'_> BitAnd<&'_ i128> for i128
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type Output = <i128 as BitAnd<i128>>::Output
fn bitand(self, other: &i128) -> <i128 as BitAnd<i128>>::Output
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impl<'_> BitAnd<&'_ i16> for i16
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type Output = <i16 as BitAnd<i16>>::Output
fn bitand(self, other: &i16) -> <i16 as BitAnd<i16>>::Output
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impl<'_> BitAnd<&'_ i32> for i32
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type Output = <i32 as BitAnd<i32>>::Output
fn bitand(self, other: &i32) -> <i32 as BitAnd<i32>>::Output
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impl<'_> BitAnd<&'_ i64> for i64
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type Output = <i64 as BitAnd<i64>>::Output
fn bitand(self, other: &i64) -> <i64 as BitAnd<i64>>::Output
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impl<'_> BitAnd<&'_ i8> for i8
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type Output = <i8 as BitAnd<i8>>::Output
fn bitand(self, other: &i8) -> <i8 as BitAnd<i8>>::Output
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impl<'_> BitAnd<&'_ isize> for isize
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type Output = <isize as BitAnd<isize>>::Output
fn bitand(self, other: &isize) -> <isize as BitAnd<isize>>::Output
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impl<'_> BitAnd<&'_ u128> for u128
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type Output = <u128 as BitAnd<u128>>::Output
fn bitand(self, other: &u128) -> <u128 as BitAnd<u128>>::Output
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impl<'_> BitAnd<&'_ u16> for u16
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type Output = <u16 as BitAnd<u16>>::Output
fn bitand(self, other: &u16) -> <u16 as BitAnd<u16>>::Output
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impl<'_> BitAnd<&'_ u32> for u32
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type Output = <u32 as BitAnd<u32>>::Output
fn bitand(self, other: &u32) -> <u32 as BitAnd<u32>>::Output
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impl<'_> BitAnd<&'_ u64> for u64
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type Output = <u64 as BitAnd<u64>>::Output
fn bitand(self, other: &u64) -> <u64 as BitAnd<u64>>::Output
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impl<'_> BitAnd<&'_ u8> for u8
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type Output = <u8 as BitAnd<u8>>::Output
fn bitand(self, other: &u8) -> <u8 as BitAnd<u8>>::Output
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impl<'_> BitAnd<&'_ usize> for usize
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type Output = <usize as BitAnd<usize>>::Output
fn bitand(self, other: &usize) -> <usize as BitAnd<usize>>::Output
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impl<'_> BitAnd<&'_ Wrapping<i128>> for Wrapping<i128>
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type Output = <Wrapping<i128> as BitAnd<Wrapping<i128>>>::Output
fn bitand(
self,
other: &Wrapping<i128>
) -> <Wrapping<i128> as BitAnd<Wrapping<i128>>>::Output
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self,
other: &Wrapping<i128>
) -> <Wrapping<i128> as BitAnd<Wrapping<i128>>>::Output
impl<'_> BitAnd<&'_ Wrapping<i16>> for Wrapping<i16>
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type Output = <Wrapping<i16> as BitAnd<Wrapping<i16>>>::Output
fn bitand(
self,
other: &Wrapping<i16>
) -> <Wrapping<i16> as BitAnd<Wrapping<i16>>>::Output
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self,
other: &Wrapping<i16>
) -> <Wrapping<i16> as BitAnd<Wrapping<i16>>>::Output
impl<'_> BitAnd<&'_ Wrapping<i32>> for Wrapping<i32>
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type Output = <Wrapping<i32> as BitAnd<Wrapping<i32>>>::Output
fn bitand(
self,
other: &Wrapping<i32>
) -> <Wrapping<i32> as BitAnd<Wrapping<i32>>>::Output
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self,
other: &Wrapping<i32>
) -> <Wrapping<i32> as BitAnd<Wrapping<i32>>>::Output
impl<'_> BitAnd<&'_ Wrapping<i64>> for Wrapping<i64>
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type Output = <Wrapping<i64> as BitAnd<Wrapping<i64>>>::Output
fn bitand(
self,
other: &Wrapping<i64>
) -> <Wrapping<i64> as BitAnd<Wrapping<i64>>>::Output
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self,
other: &Wrapping<i64>
) -> <Wrapping<i64> as BitAnd<Wrapping<i64>>>::Output
impl<'_> BitAnd<&'_ Wrapping<i8>> for Wrapping<i8>
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type Output = <Wrapping<i8> as BitAnd<Wrapping<i8>>>::Output
fn bitand(
self,
other: &Wrapping<i8>
) -> <Wrapping<i8> as BitAnd<Wrapping<i8>>>::Output
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self,
other: &Wrapping<i8>
) -> <Wrapping<i8> as BitAnd<Wrapping<i8>>>::Output
impl<'_> BitAnd<&'_ Wrapping<isize>> for Wrapping<isize>
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type Output = <Wrapping<isize> as BitAnd<Wrapping<isize>>>::Output
fn bitand(
self,
other: &Wrapping<isize>
) -> <Wrapping<isize> as BitAnd<Wrapping<isize>>>::Output
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self,
other: &Wrapping<isize>
) -> <Wrapping<isize> as BitAnd<Wrapping<isize>>>::Output
impl<'_> BitAnd<&'_ Wrapping<u128>> for Wrapping<u128>
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type Output = <Wrapping<u128> as BitAnd<Wrapping<u128>>>::Output
fn bitand(
self,
other: &Wrapping<u128>
) -> <Wrapping<u128> as BitAnd<Wrapping<u128>>>::Output
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self,
other: &Wrapping<u128>
) -> <Wrapping<u128> as BitAnd<Wrapping<u128>>>::Output
impl<'_> BitAnd<&'_ Wrapping<u16>> for Wrapping<u16>
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type Output = <Wrapping<u16> as BitAnd<Wrapping<u16>>>::Output
fn bitand(
self,
other: &Wrapping<u16>
) -> <Wrapping<u16> as BitAnd<Wrapping<u16>>>::Output
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self,
other: &Wrapping<u16>
) -> <Wrapping<u16> as BitAnd<Wrapping<u16>>>::Output
impl<'_> BitAnd<&'_ Wrapping<u32>> for Wrapping<u32>
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type Output = <Wrapping<u32> as BitAnd<Wrapping<u32>>>::Output
fn bitand(
self,
other: &Wrapping<u32>
) -> <Wrapping<u32> as BitAnd<Wrapping<u32>>>::Output
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self,
other: &Wrapping<u32>
) -> <Wrapping<u32> as BitAnd<Wrapping<u32>>>::Output
impl<'_> BitAnd<&'_ Wrapping<u64>> for Wrapping<u64>
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type Output = <Wrapping<u64> as BitAnd<Wrapping<u64>>>::Output
fn bitand(
self,
other: &Wrapping<u64>
) -> <Wrapping<u64> as BitAnd<Wrapping<u64>>>::Output
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self,
other: &Wrapping<u64>
) -> <Wrapping<u64> as BitAnd<Wrapping<u64>>>::Output
impl<'_> BitAnd<&'_ Wrapping<u8>> for Wrapping<u8>
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type Output = <Wrapping<u8> as BitAnd<Wrapping<u8>>>::Output
fn bitand(
self,
other: &Wrapping<u8>
) -> <Wrapping<u8> as BitAnd<Wrapping<u8>>>::Output
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self,
other: &Wrapping<u8>
) -> <Wrapping<u8> as BitAnd<Wrapping<u8>>>::Output
impl<'_> BitAnd<&'_ Wrapping<usize>> for Wrapping<usize>
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type Output = <Wrapping<usize> as BitAnd<Wrapping<usize>>>::Output
fn bitand(
self,
other: &Wrapping<usize>
) -> <Wrapping<usize> as BitAnd<Wrapping<usize>>>::Output
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self,
other: &Wrapping<usize>
) -> <Wrapping<usize> as BitAnd<Wrapping<usize>>>::Output
impl<'_, '_> BitAnd<&'_ bool> for &'_ bool
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type Output = <bool as BitAnd<bool>>::Output
fn bitand(self, other: &bool) -> <bool as BitAnd<bool>>::Output
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impl<'_, '_> BitAnd<&'_ i128> for &'_ i128
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type Output = <i128 as BitAnd<i128>>::Output
fn bitand(self, other: &i128) -> <i128 as BitAnd<i128>>::Output
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impl<'_, '_> BitAnd<&'_ i16> for &'_ i16
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type Output = <i16 as BitAnd<i16>>::Output
fn bitand(self, other: &i16) -> <i16 as BitAnd<i16>>::Output
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impl<'_, '_> BitAnd<&'_ i32> for &'_ i32
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type Output = <i32 as BitAnd<i32>>::Output
fn bitand(self, other: &i32) -> <i32 as BitAnd<i32>>::Output
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impl<'_, '_> BitAnd<&'_ i64> for &'_ i64
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type Output = <i64 as BitAnd<i64>>::Output
fn bitand(self, other: &i64) -> <i64 as BitAnd<i64>>::Output
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impl<'_, '_> BitAnd<&'_ i8> for &'_ i8
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type Output = <i8 as BitAnd<i8>>::Output
fn bitand(self, other: &i8) -> <i8 as BitAnd<i8>>::Output
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impl<'_, '_> BitAnd<&'_ isize> for &'_ isize
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type Output = <isize as BitAnd<isize>>::Output
fn bitand(self, other: &isize) -> <isize as BitAnd<isize>>::Output
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impl<'_, '_> BitAnd<&'_ u128> for &'_ u128
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type Output = <u128 as BitAnd<u128>>::Output
fn bitand(self, other: &u128) -> <u128 as BitAnd<u128>>::Output
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impl<'_, '_> BitAnd<&'_ u16> for &'_ u16
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type Output = <u16 as BitAnd<u16>>::Output
fn bitand(self, other: &u16) -> <u16 as BitAnd<u16>>::Output
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impl<'_, '_> BitAnd<&'_ u32> for &'_ u32
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type Output = <u32 as BitAnd<u32>>::Output
fn bitand(self, other: &u32) -> <u32 as BitAnd<u32>>::Output
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impl<'_, '_> BitAnd<&'_ u64> for &'_ u64
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type Output = <u64 as BitAnd<u64>>::Output
fn bitand(self, other: &u64) -> <u64 as BitAnd<u64>>::Output
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impl<'_, '_> BitAnd<&'_ u8> for &'_ u8
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type Output = <u8 as BitAnd<u8>>::Output
fn bitand(self, other: &u8) -> <u8 as BitAnd<u8>>::Output
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impl<'_, '_> BitAnd<&'_ usize> for &'_ usize
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type Output = <usize as BitAnd<usize>>::Output
fn bitand(self, other: &usize) -> <usize as BitAnd<usize>>::Output
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impl<'_, '_> BitAnd<&'_ Wrapping<i128>> for &'_ Wrapping<i128>
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type Output = <Wrapping<i128> as BitAnd<Wrapping<i128>>>::Output
fn bitand(
self,
other: &Wrapping<i128>
) -> <Wrapping<i128> as BitAnd<Wrapping<i128>>>::Output
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self,
other: &Wrapping<i128>
) -> <Wrapping<i128> as BitAnd<Wrapping<i128>>>::Output
impl<'_, '_> BitAnd<&'_ Wrapping<i16>> for &'_ Wrapping<i16>
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type Output = <Wrapping<i16> as BitAnd<Wrapping<i16>>>::Output
fn bitand(
self,
other: &Wrapping<i16>
) -> <Wrapping<i16> as BitAnd<Wrapping<i16>>>::Output
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self,
other: &Wrapping<i16>
) -> <Wrapping<i16> as BitAnd<Wrapping<i16>>>::Output
impl<'_, '_> BitAnd<&'_ Wrapping<i32>> for &'_ Wrapping<i32>
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type Output = <Wrapping<i32> as BitAnd<Wrapping<i32>>>::Output
fn bitand(
self,
other: &Wrapping<i32>
) -> <Wrapping<i32> as BitAnd<Wrapping<i32>>>::Output
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self,
other: &Wrapping<i32>
) -> <Wrapping<i32> as BitAnd<Wrapping<i32>>>::Output
impl<'_, '_> BitAnd<&'_ Wrapping<i64>> for &'_ Wrapping<i64>
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type Output = <Wrapping<i64> as BitAnd<Wrapping<i64>>>::Output
fn bitand(
self,
other: &Wrapping<i64>
) -> <Wrapping<i64> as BitAnd<Wrapping<i64>>>::Output
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self,
other: &Wrapping<i64>
) -> <Wrapping<i64> as BitAnd<Wrapping<i64>>>::Output
impl<'_, '_> BitAnd<&'_ Wrapping<i8>> for &'_ Wrapping<i8>
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type Output = <Wrapping<i8> as BitAnd<Wrapping<i8>>>::Output
fn bitand(
self,
other: &Wrapping<i8>
) -> <Wrapping<i8> as BitAnd<Wrapping<i8>>>::Output
[src]
self,
other: &Wrapping<i8>
) -> <Wrapping<i8> as BitAnd<Wrapping<i8>>>::Output
impl<'_, '_> BitAnd<&'_ Wrapping<isize>> for &'_ Wrapping<isize>
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type Output = <Wrapping<isize> as BitAnd<Wrapping<isize>>>::Output
fn bitand(
self,
other: &Wrapping<isize>
) -> <Wrapping<isize> as BitAnd<Wrapping<isize>>>::Output
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self,
other: &Wrapping<isize>
) -> <Wrapping<isize> as BitAnd<Wrapping<isize>>>::Output
impl<'_, '_> BitAnd<&'_ Wrapping<u128>> for &'_ Wrapping<u128>
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type Output = <Wrapping<u128> as BitAnd<Wrapping<u128>>>::Output
fn bitand(
self,
other: &Wrapping<u128>
) -> <Wrapping<u128> as BitAnd<Wrapping<u128>>>::Output
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self,
other: &Wrapping<u128>
) -> <Wrapping<u128> as BitAnd<Wrapping<u128>>>::Output
impl<'_, '_> BitAnd<&'_ Wrapping<u16>> for &'_ Wrapping<u16>
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type Output = <Wrapping<u16> as BitAnd<Wrapping<u16>>>::Output
fn bitand(
self,
other: &Wrapping<u16>
) -> <Wrapping<u16> as BitAnd<Wrapping<u16>>>::Output
[src]
self,
other: &Wrapping<u16>
) -> <Wrapping<u16> as BitAnd<Wrapping<u16>>>::Output
impl<'_, '_> BitAnd<&'_ Wrapping<u32>> for &'_ Wrapping<u32>
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type Output = <Wrapping<u32> as BitAnd<Wrapping<u32>>>::Output
fn bitand(
self,
other: &Wrapping<u32>
) -> <Wrapping<u32> as BitAnd<Wrapping<u32>>>::Output
[src]
self,
other: &Wrapping<u32>
) -> <Wrapping<u32> as BitAnd<Wrapping<u32>>>::Output
impl<'_, '_> BitAnd<&'_ Wrapping<u64>> for &'_ Wrapping<u64>
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type Output = <Wrapping<u64> as BitAnd<Wrapping<u64>>>::Output
fn bitand(
self,
other: &Wrapping<u64>
) -> <Wrapping<u64> as BitAnd<Wrapping<u64>>>::Output
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self,
other: &Wrapping<u64>
) -> <Wrapping<u64> as BitAnd<Wrapping<u64>>>::Output
impl<'_, '_> BitAnd<&'_ Wrapping<u8>> for &'_ Wrapping<u8>
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type Output = <Wrapping<u8> as BitAnd<Wrapping<u8>>>::Output
fn bitand(
self,
other: &Wrapping<u8>
) -> <Wrapping<u8> as BitAnd<Wrapping<u8>>>::Output
[src]
self,
other: &Wrapping<u8>
) -> <Wrapping<u8> as BitAnd<Wrapping<u8>>>::Output
impl<'_, '_> BitAnd<&'_ Wrapping<usize>> for &'_ Wrapping<usize>
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type Output = <Wrapping<usize> as BitAnd<Wrapping<usize>>>::Output
fn bitand(
self,
other: &Wrapping<usize>
) -> <Wrapping<usize> as BitAnd<Wrapping<usize>>>::Output
[src]
self,
other: &Wrapping<usize>
) -> <Wrapping<usize> as BitAnd<Wrapping<usize>>>::Output
impl<'_, '_, T> BitAnd<&'_ BTreeSet<T>> for &'_ BTreeSet<T> where
T: Ord + Clone,
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T: Ord + Clone,
type Output = BTreeSet<T>
fn bitand(self, rhs: &BTreeSet<T>) -> BTreeSet<T>
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Returns the intersection of self
and rhs
as a new BTreeSet<T>
.
Examples
use std::collections::BTreeSet; let a: BTreeSet<_> = vec![1, 2, 3].into_iter().collect(); let b: BTreeSet<_> = vec![2, 3, 4].into_iter().collect(); let result = &a & &b; let result_vec: Vec<_> = result.into_iter().collect(); assert_eq!(result_vec, [2, 3]);Run
impl<'a> BitAnd<bool> for &'a bool
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type Output = <bool as BitAnd<bool>>::Output
fn bitand(self, other: bool) -> <bool as BitAnd<bool>>::Output
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impl<'a> BitAnd<i128> for &'a i128
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type Output = <i128 as BitAnd<i128>>::Output
fn bitand(self, other: i128) -> <i128 as BitAnd<i128>>::Output
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impl<'a> BitAnd<i16> for &'a i16
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type Output = <i16 as BitAnd<i16>>::Output
fn bitand(self, other: i16) -> <i16 as BitAnd<i16>>::Output
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impl<'a> BitAnd<i32> for &'a i32
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type Output = <i32 as BitAnd<i32>>::Output
fn bitand(self, other: i32) -> <i32 as BitAnd<i32>>::Output
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impl<'a> BitAnd<i64> for &'a i64
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type Output = <i64 as BitAnd<i64>>::Output
fn bitand(self, other: i64) -> <i64 as BitAnd<i64>>::Output
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impl<'a> BitAnd<i8> for &'a i8
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type Output = <i8 as BitAnd<i8>>::Output
fn bitand(self, other: i8) -> <i8 as BitAnd<i8>>::Output
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impl<'a> BitAnd<isize> for &'a isize
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type Output = <isize as BitAnd<isize>>::Output
fn bitand(self, other: isize) -> <isize as BitAnd<isize>>::Output
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impl<'a> BitAnd<u128> for &'a u128
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type Output = <u128 as BitAnd<u128>>::Output
fn bitand(self, other: u128) -> <u128 as BitAnd<u128>>::Output
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impl<'a> BitAnd<u16> for &'a u16
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type Output = <u16 as BitAnd<u16>>::Output
fn bitand(self, other: u16) -> <u16 as BitAnd<u16>>::Output
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impl<'a> BitAnd<u32> for &'a u32
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type Output = <u32 as BitAnd<u32>>::Output
fn bitand(self, other: u32) -> <u32 as BitAnd<u32>>::Output
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impl<'a> BitAnd<u64> for &'a u64
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type Output = <u64 as BitAnd<u64>>::Output
fn bitand(self, other: u64) -> <u64 as BitAnd<u64>>::Output
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impl<'a> BitAnd<u8> for &'a u8
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type Output = <u8 as BitAnd<u8>>::Output
fn bitand(self, other: u8) -> <u8 as BitAnd<u8>>::Output
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impl<'a> BitAnd<usize> for &'a usize
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type Output = <usize as BitAnd<usize>>::Output
fn bitand(self, other: usize) -> <usize as BitAnd<usize>>::Output
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impl<'a> BitAnd<Wrapping<i128>> for &'a Wrapping<i128>
[src]
type Output = <Wrapping<i128> as BitAnd<Wrapping<i128>>>::Output
fn bitand(
self,
other: Wrapping<i128>
) -> <Wrapping<i128> as BitAnd<Wrapping<i128>>>::Output
[src]
self,
other: Wrapping<i128>
) -> <Wrapping<i128> as BitAnd<Wrapping<i128>>>::Output
impl<'a> BitAnd<Wrapping<i16>> for &'a Wrapping<i16>
[src]
type Output = <Wrapping<i16> as BitAnd<Wrapping<i16>>>::Output
fn bitand(
self,
other: Wrapping<i16>
) -> <Wrapping<i16> as BitAnd<Wrapping<i16>>>::Output
[src]
self,
other: Wrapping<i16>
) -> <Wrapping<i16> as BitAnd<Wrapping<i16>>>::Output
impl<'a> BitAnd<Wrapping<i32>> for &'a Wrapping<i32>
[src]
type Output = <Wrapping<i32> as BitAnd<Wrapping<i32>>>::Output
fn bitand(
self,
other: Wrapping<i32>
) -> <Wrapping<i32> as BitAnd<Wrapping<i32>>>::Output
[src]
self,
other: Wrapping<i32>
) -> <Wrapping<i32> as BitAnd<Wrapping<i32>>>::Output
impl<'a> BitAnd<Wrapping<i64>> for &'a Wrapping<i64>
[src]
type Output = <Wrapping<i64> as BitAnd<Wrapping<i64>>>::Output
fn bitand(
self,
other: Wrapping<i64>
) -> <Wrapping<i64> as BitAnd<Wrapping<i64>>>::Output
[src]
self,
other: Wrapping<i64>
) -> <Wrapping<i64> as BitAnd<Wrapping<i64>>>::Output
impl<'a> BitAnd<Wrapping<i8>> for &'a Wrapping<i8>
[src]
type Output = <Wrapping<i8> as BitAnd<Wrapping<i8>>>::Output
fn bitand(
self,
other: Wrapping<i8>
) -> <Wrapping<i8> as BitAnd<Wrapping<i8>>>::Output
[src]
self,
other: Wrapping<i8>
) -> <Wrapping<i8> as BitAnd<Wrapping<i8>>>::Output
impl<'a> BitAnd<Wrapping<isize>> for &'a Wrapping<isize>
[src]
type Output = <Wrapping<isize> as BitAnd<Wrapping<isize>>>::Output
fn bitand(
self,
other: Wrapping<isize>
) -> <Wrapping<isize> as BitAnd<Wrapping<isize>>>::Output
[src]
self,
other: Wrapping<isize>
) -> <Wrapping<isize> as BitAnd<Wrapping<isize>>>::Output
impl<'a> BitAnd<Wrapping<u128>> for &'a Wrapping<u128>
[src]
type Output = <Wrapping<u128> as BitAnd<Wrapping<u128>>>::Output
fn bitand(
self,
other: Wrapping<u128>
) -> <Wrapping<u128> as BitAnd<Wrapping<u128>>>::Output
[src]
self,
other: Wrapping<u128>
) -> <Wrapping<u128> as BitAnd<Wrapping<u128>>>::Output
impl<'a> BitAnd<Wrapping<u16>> for &'a Wrapping<u16>
[src]
type Output = <Wrapping<u16> as BitAnd<Wrapping<u16>>>::Output
fn bitand(
self,
other: Wrapping<u16>
) -> <Wrapping<u16> as BitAnd<Wrapping<u16>>>::Output
[src]
self,
other: Wrapping<u16>
) -> <Wrapping<u16> as BitAnd<Wrapping<u16>>>::Output
impl<'a> BitAnd<Wrapping<u32>> for &'a Wrapping<u32>
[src]
type Output = <Wrapping<u32> as BitAnd<Wrapping<u32>>>::Output
fn bitand(
self,
other: Wrapping<u32>
) -> <Wrapping<u32> as BitAnd<Wrapping<u32>>>::Output
[src]
self,
other: Wrapping<u32>
) -> <Wrapping<u32> as BitAnd<Wrapping<u32>>>::Output
impl<'a> BitAnd<Wrapping<u64>> for &'a Wrapping<u64>
[src]
type Output = <Wrapping<u64> as BitAnd<Wrapping<u64>>>::Output
fn bitand(
self,
other: Wrapping<u64>
) -> <Wrapping<u64> as BitAnd<Wrapping<u64>>>::Output
[src]
self,
other: Wrapping<u64>
) -> <Wrapping<u64> as BitAnd<Wrapping<u64>>>::Output
impl<'a> BitAnd<Wrapping<u8>> for &'a Wrapping<u8>
[src]
type Output = <Wrapping<u8> as BitAnd<Wrapping<u8>>>::Output
fn bitand(
self,
other: Wrapping<u8>
) -> <Wrapping<u8> as BitAnd<Wrapping<u8>>>::Output
[src]
self,
other: Wrapping<u8>
) -> <Wrapping<u8> as BitAnd<Wrapping<u8>>>::Output
impl<'a> BitAnd<Wrapping<usize>> for &'a Wrapping<usize>
[src]
type Output = <Wrapping<usize> as BitAnd<Wrapping<usize>>>::Output
fn bitand(
self,
other: Wrapping<usize>
) -> <Wrapping<usize> as BitAnd<Wrapping<usize>>>::Output
[src]
self,
other: Wrapping<usize>
) -> <Wrapping<usize> as BitAnd<Wrapping<usize>>>::Output
impl<T, S, '_, '_> BitAnd<&'_ HashSet<T, S>> for &'_ std::collections::HashSet<T, S> where
T: Eq + Hash + Clone,
S: BuildHasher + Default,
[src]
T: Eq + Hash + Clone,
S: BuildHasher + Default,
type Output = HashSet<T, S>
fn bitand(self, rhs: &HashSet<T, S>) -> HashSet<T, S>
[src]
Returns the intersection of self
and rhs
as a new HashSet<T, S>
.
Examples
use std::collections::HashSet; let a: HashSet<_> = vec![1, 2, 3].into_iter().collect(); let b: HashSet<_> = vec![2, 3, 4].into_iter().collect(); let set = &a & &b; let mut i = 0; let expected = [2, 3]; for x in &set { assert!(expected.contains(x)); i += 1; } assert_eq!(i, expected.len());Run