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//! Composable external iteration. //! //! If you've found yourself with a collection of some kind, and needed to //! perform an operation on the elements of said collection, you'll quickly run //! into 'iterators'. Iterators are heavily used in idiomatic Rust code, so //! it's worth becoming familiar with them. //! //! Before explaining more, let's talk about how this module is structured: //! //! # Organization //! //! This module is largely organized by type: //! //! * [Traits] are the core portion: these traits define what kind of iterators //! exist and what you can do with them. The methods of these traits are worth //! putting some extra study time into. //! * [Functions] provide some helpful ways to create some basic iterators. //! * [Structs] are often the return types of the various methods on this //! module's traits. You'll usually want to look at the method that creates //! the `struct`, rather than the `struct` itself. For more detail about why, //! see '[Implementing Iterator](#implementing-iterator)'. //! //! [Traits]: #traits //! [Functions]: #functions //! [Structs]: #structs //! //! That's it! Let's dig into iterators. //! //! # Iterator //! //! The heart and soul of this module is the [`Iterator`] trait. The core of //! [`Iterator`] looks like this: //! //! ``` //! trait Iterator { //! type Item; //! fn next(&mut self) -> Option<Self::Item>; //! } //! ``` //! //! An iterator has a method, [`next`], which when called, returns an //! [`Option`]`<Item>`. [`next`] will return `Some(Item)` as long as there //! are elements, and once they've all been exhausted, will return `None` to //! indicate that iteration is finished. Individual iterators may choose to //! resume iteration, and so calling [`next`] again may or may not eventually //! start returning `Some(Item)` again at some point. //! //! [`Iterator`]'s full definition includes a number of other methods as well, //! but they are default methods, built on top of [`next`], and so you get //! them for free. //! //! Iterators are also composable, and it's common to chain them together to do //! more complex forms of processing. See the [Adapters](#adapters) section //! below for more details. //! //! [`Iterator`]: trait.Iterator.html //! [`next`]: trait.Iterator.html#tymethod.next //! [`Option`]: ../../std/option/enum.Option.html //! //! # The three forms of iteration //! //! There are three common methods which can create iterators from a collection: //! //! * `iter()`, which iterates over `&T`. //! * `iter_mut()`, which iterates over `&mut T`. //! * `into_iter()`, which iterates over `T`. //! //! Various things in the standard library may implement one or more of the //! three, where appropriate. //! //! # Implementing Iterator //! //! Creating an iterator of your own involves two steps: creating a `struct` to //! hold the iterator's state, and then `impl`ementing [`Iterator`] for that //! `struct`. This is why there are so many `struct`s in this module: there is //! one for each iterator and iterator adapter. //! //! Let's make an iterator named `Counter` which counts from `1` to `5`: //! //! ``` //! // First, the struct: //! //! /// An iterator which counts from one to five //! struct Counter { //! count: usize, //! } //! //! // we want our count to start at one, so let's add a new() method to help. //! // This isn't strictly necessary, but is convenient. Note that we start //! // `count` at zero, we'll see why in `next()`'s implementation below. //! impl Counter { //! fn new() -> Counter { //! Counter { count: 0 } //! } //! } //! //! // Then, we implement `Iterator` for our `Counter`: //! //! impl Iterator for Counter { //! // we will be counting with usize //! type Item = usize; //! //! // next() is the only required method //! fn next(&mut self) -> Option<Self::Item> { //! // Increment our count. This is why we started at zero. //! self.count += 1; //! //! // Check to see if we've finished counting or not. //! if self.count < 6 { //! Some(self.count) //! } else { //! None //! } //! } //! } //! //! // And now we can use it! //! //! let mut counter = Counter::new(); //! //! let x = counter.next().unwrap(); //! println!("{}", x); //! //! let x = counter.next().unwrap(); //! println!("{}", x); //! //! let x = counter.next().unwrap(); //! println!("{}", x); //! //! let x = counter.next().unwrap(); //! println!("{}", x); //! //! let x = counter.next().unwrap(); //! println!("{}", x); //! ``` //! //! This will print `1` through `5`, each on their own line. //! //! Calling `next()` this way gets repetitive. Rust has a construct which can //! call `next()` on your iterator, until it reaches `None`. Let's go over that //! next. //! //! # for Loops and IntoIterator //! //! Rust's `for` loop syntax is actually sugar for iterators. Here's a basic //! example of `for`: //! //! ``` //! let values = vec![1, 2, 3, 4, 5]; //! //! for x in values { //! println!("{}", x); //! } //! ``` //! //! This will print the numbers one through five, each on their own line. But //! you'll notice something here: we never called anything on our vector to //! produce an iterator. What gives? //! //! There's a trait in the standard library for converting something into an //! iterator: [`IntoIterator`]. This trait has one method, [`into_iter`], //! which converts the thing implementing [`IntoIterator`] into an iterator. //! Let's take a look at that `for` loop again, and what the compiler converts //! it into: //! //! [`IntoIterator`]: trait.IntoIterator.html //! [`into_iter`]: trait.IntoIterator.html#tymethod.into_iter //! //! ``` //! let values = vec![1, 2, 3, 4, 5]; //! //! for x in values { //! println!("{}", x); //! } //! ``` //! //! Rust de-sugars this into: //! //! ``` //! let values = vec![1, 2, 3, 4, 5]; //! { //! let result = match IntoIterator::into_iter(values) { //! mut iter => loop { //! let next; //! match iter.next() { //! Some(val) => next = val, //! None => break, //! }; //! let x = next; //! let () = { println!("{}", x); }; //! }, //! }; //! result //! } //! ``` //! //! First, we call `into_iter()` on the value. Then, we match on the iterator //! that returns, calling [`next`] over and over until we see a `None`. At //! that point, we `break` out of the loop, and we're done iterating. //! //! There's one more subtle bit here: the standard library contains an //! interesting implementation of [`IntoIterator`]: //! //! ```ignore (only-for-syntax-highlight) //! impl<I: Iterator> IntoIterator for I //! ``` //! //! In other words, all [`Iterator`]s implement [`IntoIterator`], by just //! returning themselves. This means two things: //! //! 1. If you're writing an [`Iterator`], you can use it with a `for` loop. //! 2. If you're creating a collection, implementing [`IntoIterator`] for it //! will allow your collection to be used with the `for` loop. //! //! # Adapters //! //! Functions which take an [`Iterator`] and return another [`Iterator`] are //! often called 'iterator adapters', as they're a form of the 'adapter //! pattern'. //! //! Common iterator adapters include [`map`], [`take`], and [`filter`]. //! For more, see their documentation. //! //! [`map`]: trait.Iterator.html#method.map //! [`take`]: trait.Iterator.html#method.take //! [`filter`]: trait.Iterator.html#method.filter //! //! # Laziness //! //! Iterators (and iterator [adapters](#adapters)) are *lazy*. This means that //! just creating an iterator doesn't _do_ a whole lot. Nothing really happens //! until you call [`next`]. This is sometimes a source of confusion when //! creating an iterator solely for its side effects. For example, the [`map`] //! method calls a closure on each element it iterates over: //! //! ``` //! # #![allow(unused_must_use)] //! let v = vec![1, 2, 3, 4, 5]; //! v.iter().map(|x| println!("{}", x)); //! ``` //! //! This will not print any values, as we only created an iterator, rather than //! using it. The compiler will warn us about this kind of behavior: //! //! ```text //! warning: unused result that must be used: iterators are lazy and //! do nothing unless consumed //! ``` //! //! The idiomatic way to write a [`map`] for its side effects is to use a //! `for` loop instead: //! //! ``` //! let v = vec![1, 2, 3, 4, 5]; //! //! for x in &v { //! println!("{}", x); //! } //! ``` //! //! [`map`]: trait.Iterator.html#method.map //! //! The two most common ways to evaluate an iterator are to use a `for` loop //! like this, or using the [`collect`] method to produce a new collection. //! //! [`collect`]: trait.Iterator.html#method.collect //! //! # Infinity //! //! Iterators do not have to be finite. As an example, an open-ended range is //! an infinite iterator: //! //! ``` //! let numbers = 0..; //! ``` //! //! It is common to use the [`take`] iterator adapter to turn an infinite //! iterator into a finite one: //! //! ``` //! let numbers = 0..; //! let five_numbers = numbers.take(5); //! //! for number in five_numbers { //! println!("{}", number); //! } //! ``` //! //! This will print the numbers `0` through `4`, each on their own line. //! //! Bear in mind that methods on infinite iterators, even those for which a //! result can be determined mathematically in finite time, may not terminate. //! Specifically, methods such as [`min`], which in the general case require //! traversing every element in the iterator, are likely not to return //! successfully for any infinite iterators. //! //! ```no_run //! let ones = std::iter::repeat(1); //! let least = ones.min().unwrap(); // Oh no! An infinite loop! //! // `ones.min()` causes an infinite loop, so we won't reach this point! //! println!("The smallest number one is {}.", least); //! ``` //! //! [`take`]: trait.Iterator.html#method.take //! [`min`]: trait.Iterator.html#method.min #![stable(feature = "rust1", since = "1.0.0")] use crate::ops::Try; #[stable(feature = "rust1", since = "1.0.0")] pub use self::traits::Iterator; #[unstable(feature = "step_trait", reason = "likely to be replaced by finer-grained traits", issue = "42168")] pub use self::range::Step; #[stable(feature = "rust1", since = "1.0.0")] pub use self::sources::{Repeat, repeat}; #[stable(feature = "iterator_repeat_with", since = "1.28.0")] pub use self::sources::{RepeatWith, repeat_with}; #[stable(feature = "iter_empty", since = "1.2.0")] pub use self::sources::{Empty, empty}; #[stable(feature = "iter_once", since = "1.2.0")] pub use self::sources::{Once, once}; #[unstable(feature = "iter_once_with", issue = "57581")] pub use self::sources::{OnceWith, once_with}; #[stable(feature = "iter_from_fn", since = "1.34.0")] pub use self::sources::{FromFn, from_fn}; #[stable(feature = "iter_successors", since = "1.34.0")] pub use self::sources::{Successors, successors}; #[stable(feature = "rust1", since = "1.0.0")] pub use self::traits::{FromIterator, IntoIterator, DoubleEndedIterator, Extend}; #[stable(feature = "rust1", since = "1.0.0")] pub use self::traits::{ExactSizeIterator, Sum, Product}; #[stable(feature = "fused", since = "1.26.0")] pub use self::traits::FusedIterator; #[unstable(feature = "trusted_len", issue = "37572")] pub use self::traits::TrustedLen; #[stable(feature = "rust1", since = "1.0.0")] pub use self::adapters::{Rev, Cycle, Chain, Zip, Map, Filter, FilterMap, Enumerate}; #[stable(feature = "rust1", since = "1.0.0")] pub use self::adapters::{Peekable, SkipWhile, TakeWhile, Skip, Take, Scan, FlatMap}; #[stable(feature = "rust1", since = "1.0.0")] pub use self::adapters::{Fuse, Inspect}; #[stable(feature = "iter_cloned", since = "1.1.0")] pub use self::adapters::Cloned; #[stable(feature = "iterator_step_by", since = "1.28.0")] pub use self::adapters::StepBy; #[stable(feature = "iterator_flatten", since = "1.29.0")] pub use self::adapters::Flatten; #[stable(feature = "iter_copied", since = "1.36.0")] pub use self::adapters::Copied; pub(crate) use self::adapters::TrustedRandomAccess; mod range; mod sources; mod traits; mod adapters; /// Used to make try_fold closures more like normal loops #[derive(PartialEq)] enum LoopState<C, B> { Continue(C), Break(B), } impl<C, B> Try for LoopState<C, B> { type Ok = C; type Error = B; #[inline] fn into_result(self) -> Result<Self::Ok, Self::Error> { match self { LoopState::Continue(y) => Ok(y), LoopState::Break(x) => Err(x), } } #[inline] fn from_error(v: Self::Error) -> Self { LoopState::Break(v) } #[inline] fn from_ok(v: Self::Ok) -> Self { LoopState::Continue(v) } } impl<C, B> LoopState<C, B> { #[inline] fn break_value(self) -> Option<B> { match self { LoopState::Continue(..) => None, LoopState::Break(x) => Some(x), } } } impl<R: Try> LoopState<R::Ok, R> { #[inline] fn from_try(r: R) -> Self { match Try::into_result(r) { Ok(v) => LoopState::Continue(v), Err(v) => LoopState::Break(Try::from_error(v)), } } #[inline] fn into_try(self) -> R { match self { LoopState::Continue(v) => Try::from_ok(v), LoopState::Break(v) => v, } } }